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Old 03-25-2008, 08:57 AM   #1
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2.4 Patch Notes

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- World of Warcraft Client Patch 2.4.0
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The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at
WoW -> Test Realm Patch Notes

Fury of the Sunwell

The glorious fount of arcane energy known as the Sunwell empowered the
high elves for millennia, until the death knight Arthas laid siege to
the elven kingdom and corrupted its sacred energies. Seeing no other
alternative, a band of survivors led by Prince Kael’thas destroyed the
ancient fount. Over time the surviving elves fell pray to a crippling
magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon
the Sunwell will shine once again, but whether the sacred fount will
usher in deliverance or destruction remains to be seen.


In Memoriam: Gary Gygax

Blizzard Entertainment would like to dedicate the patch in memory of
Gary Gygax. His work on D&D was an inspiration to us in many ways and
helped spark our passion for creating games of our own. As avid D&D
players and fellow game developers, we were all saddened by the news of
his passing; we feel we’ve lost a true adventuring companion. Thanks
for everything and farewell, Gary. You will be missed.


Combat Log Improvements

The combat log has undergone improvements that allow more robust combat
text filtering including the ability to define custom colors for enemies
and friends as well as combat text filtering for self and others.

Global Arena Tournament
Players will be able to create level-70 characters with epic
equipment and compete on special tournament realms in a new global arena
tournament. For more information, details and entry requirements,
please visit the official tournament pages.


General
- The Sunwell Isle is now available for play. This area includes a new
quest hub and 5-player and 25-player instances.
- The combined forces of Shattrath have launched an attack on the Isle
of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell
and surrounding areas. Players will now be able to gain reputation
with the Shattered Sun Offensive and participate in a new set of
daily quests.
- A representative of the Keepers of Time has been spotted at the
World’s End Tavern in Shattrath. Players in good standing with the
faction will be granted ease of passage to the Caverns of Time.
- Characters will now retain talented spell ranks so when they retalent
they do not have to relearn the spells from trainers.
- Spell Haste: Spell haste now reduces the global cooldown on spells,
down to a minimum of 1 second. This change does not apply to melee
and ranged abilities.
- Item Cast Spells: Many spells cast by items were being cast as if
the caster were the same level as the item. Most of those will now
be cast at the player’s level, giving them a reasonable chance to
miss,be dispelled, or be resisted.
- Resilience: Now reduces the magnitude of mana draining effects by the
same amount that it reduces critical strike damage. The Tooltip has
been revised to reflect this.
- Spirit-Based Mana Regeneration: This system has been adjusted so that
as your intellect rises, you will regenerate more mana per point of
spirit.
- Weapon Skill: Points will be gained faster in weapon skills for
levels 1 through 59.
- The Daily Quest limit has been increased to 25.
- Non-self % based haste spells will no longer stack with each other.

Racials
- Find Treasure: This ability no longer deactivates upon death.

Druids
- Cyclone range is now 20 yards, down from 30.
- Empowered Rejuvenation: This talent now properly affects the final
heal from Lifebloom.
- Gift of Nature: This talent now properly affects the healing from
Tranquility.
- Insect Swarm: Casting lower ranks of this spell is now properly
penalized like other healing and damage effects.
- Lacerate: This ability now deals additional damage based on the
attack power of the Druid.
- Lifebloom: The bonus coefficient on the final bloom effect has been
reduced by 20%. This spell will no longer cause error messages when
interacting with Spellsteal or while the Druid is under the effects
of Mind Control.
- Mangle (Bear) now properly triggers a 1.5 second global cooldown,
increased from 1.0 second.
- Many shapeshift form tooltips have been updated to be consistent with
each other.
- Natural Perfection: This ability will no longer be triggered by
taking critical strikes while sitting. In addition, it is now
affected by the Subtlety talent and now reduces damage by 2/3/4%,
down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of
your Agility, and increases healing done to you by 10/20% while in
Cat form.
- Regrowth: The mana cost of this spell has been reduced by
approximately 20%.
- When a Druid in cat form casts Pounce it will now properly animate.

Hunters
- Equipping a thrown weapon while in the middle of an Auto-Shot will
no longer cause animation issues.
- Casting Flare while in any way not visible, will no longer cause your
flare to be invisible to other players.
- Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly
overwrite Hunter’s Mark cast by Hunters without the talent.
- Improved Mend Pet now has a 25/50% chance to remove one Curse,
Disease, Magic, or Poison effect, up from 15/50%.
- The stamina tooltip for hunter pets will now display the proper
health increase.
- Track spells will now persist after death.
- Hunters will no longer spin around if they cast Aimed Shot or Steady
Shot while facing away from their target.

Mages
- Arcane Explosion: The damage cap for area of effect damage on this
spell has been increased by approximately 50%.
- Arcane Fortitude now increases your armor by an amount equal to 100%
of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Improved Blink: This talent no longer reduces the mana cost of Blink.
Instead, it increases the chance for all attacks to miss the Mage by
25% for 2/4 sec after Blink is cast.
- Using low ranks of Fire Ward and Frost Ward spell will now be
penalized the same way healing spells are penalized.
- Frostbite: When a frost spell is reflected back at a Mage, it is
now possible for the Mage to suffer from the Frostibte effect.
- Ice Barrier: Using low ranks of this spell will now be penalized
the same way healing spells are penalized.
- Icy Veins no longer increases the chance your chilling effects will
Freeze the target, but now increases the chance to avoid interruption
caused by damage while casting any spell by 100% while active.
- Improved FireWard has become Molten Shields.
- Mana Shield: This spell will now get a percentage of the Mage’s bonus
to spell damage as an additional effect.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20%
chance to reflect Fire spells while active. In addition, your Molten
Armor has a 50/100% chance to affect ranged and spell attacks.
- Permafrost: This talent will now correctly increase the movement
slowing effect of frost Armor instead of the attack speed slowing
effect.
- Spellsteal will no longer overwrite a longer duration buff.

Paladins
- Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of
these spells is now properly penalized like other healing and damage
effects.
- Avenger’s Shield: This ability will no longer jump to secondary
targets which are under the effect of crowd-control spells that break
on taking damage. I.e. Polymorph, Sap, etc.
- Crusader Strike: This ability will no longer refresh the Healing Way
buff from the Shaman talent.
- Illumination: The mana energize from this talent no longer has
a chance to set off other triggered effects.
- Holy Shock: The healing, damage, and mana cost of this spell have all
been increased.
- Judgment of the Crusader: It is no longer possible to have icons for
two different ranks of Judgment of the Crusader appear at the same
time when judged by multiple Paladins.
- Judgment of Wisdom: Some abilities (such as Frostbolt) were not
triggering the mana energize effect from this spell. This has now
been fixed.
- Resistance Auras: It is no longer possible for two Paladins in the
same party to make it appear that players have two of the same
resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly
npcs.
- Seal of Blood: This ability will no longer cause spell pushback for
the Paladin with this seal active.
- Sense Undead- Now persists after death.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed
to “Turn Evil”. It will now work on Demons in addition to Undead.
Turn Evil is subject to diminishing returns, and lasts 10 seconds in
PvP.

Priests
- Chastise no longer disorients the target, but now is instant cast and
roots the target for 2 seconds.
- Fear Ward is now usable while in Shadow form.
- Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
- Inner Focus: Chastise now benefits from Inner Focus. In addition,
Starshards no longer consumes Inner Focus.
- Mass Dispel now affects a maximum of 10 targets, increased from 5.
- Power Infusion: Infuses the target with power, increasing their spell
haste by 20% and reducing the mana cost of all spells by 20%. Lasts
for 15 seconds. This will not stack with other haste effects, such as
Heroism, Bloodlust, or Icy Veins.
- Power Word: Shield: Using low ranks of this spell will now be
penalized the same way healing spells are penalized.
- Prayer of Mending: This spell will now fade from players who leave
or enter an instance, change continents, or exit the game.
- Reflective Shield: The reflective damage from this talent no longer
breaks crowd control effects which break on taking damage.
- Shadowguard: No longer consumes the charge of Inner Focus when
triggered.
- Silent Resolve:This talent now affects Surge of Light, Power
Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle
Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
- Touch of Weakness: No longer consumes the charge of Inner Focus
when triggered. It will also function properly even when the
Priest with Touch of Weakness on is silenced or stunned.
- Vampiric Touch: Casting lower ranks of this spell is now properly
penalized like other healing and damage effects.

Rogues
- Abilities that can be used while stealthed, without breaking stealth,
can now be cast without breaking Vanish when used at the same time.
- Cheat Death: A combat log message will now show when this ability
activates and now has an animation.It will now almost always be
accurate in displaying the amount of damage done to a rogue when
under the effects of Cheat Death.
- Sap mechanic changed from “Incapacitate” to “Sap”. This will allow
more humanoids that were previously immune to Sap to be vulnerable to
Sap, but still immune to Gouge. Note that anything that removed Sap
previously will still remove Sap after the change.
- Vanish: This ability will no longer sometimes cause the UI to display
Shadowmeld as active when it has been cancelled.

Shaman
- Call of Thunder: (Rank 5) now gives 5% critical strike chance down
from 6%.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced
from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic
Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast
on two different weapons will no longer cause the enchantments to
trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3 seconds.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down
from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will
be dispelled by 10/20/30%. The resistance to being dispelled modifier
from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted
slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell,
and thus is no longer dispellable.It now reduces all damage taken by
30% and gives your successful melee attacks a chance to regenerate
mana equal to 30% of your attack power. This lasts for 15 seconds
with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when
you cast totem spells. Right-clicking a totem timer icon will
destroy that totem.
- Toughness will now also reduce the duration of movement slowing
effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate
without doing any damage.

Warlock
- Blood Pact now has a tooltip.
- Demonic Knowledge: This buff will no longer remain on enslaved
demons when Enslave Demon is removed.It will now increase your spell
damage by an amount equal to 4/8/12%, down from 5/10/15%.
- Demonic Sacrifice: Now works properly in sanctuary regions
(such as Shattrath City and the Stair of Destiny).
- Emberstorm now also reduces the cast time of your incinerate spell
by 2/4/6/8/10%.
- Nether Protection: The buff from this talent will no longer
interrupt capturing PvP flags and bases.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances
if they meet the instance requirements.
- Sense Demon now persists after death.
- Shadow Ward: Using low ranks of this spell will now be penalized
the same way healing spells are penalized.

Warrior
- Endless Rage will now give the correct amount of rage as intended
from damage dealt by a Warrior.
- Improved Hamstring (Arms) effect is now subject to diminishing
returns when used in PvP.
- Stances: It is no longer possible to accidentally change into a
stance you are already in via macros (resulting in a global cooldown
and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this
ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.

PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no
honor.
- Added new PvP daily quests that send players to Halaa and the Spirit
Towers of the Bone Wastes. These quests are available for Alliance
and Horde at their respective local quest hubs.
- Arenas
Personal Rating: The amount a player’s personal rating can climb
above his or her team’s rating is now limited.
The benefits of drinking out of combat have been delayed while in the
Arena. It will now take four seconds before the full benefit of the
mana regeneration will come into effect.
Queue times for arena matches have been reduced. Players will now
be able to enter matches faster than previously.
Shadow Sight now increases damage taken by 5% rather than dealing
damage over time. Duration has been reduced from 21 seconds to 15
seconds.
Players feared outside of the Arena (through the world or outside
the arena walls) will now be teleported back to the center of the
arena map.
- Battlegrounds
If a player dies 50 times or more in a battleground, they will no
longer be worth honor for the remainder of that battle.
When you first enter a battleground, messages about other players
joining the battleground will be linked together for the first
minute. You will see a message in AV like "28 players joined" rather
than a line for each player that joined. After the first minute, it
will work as it always has. In addition, all of the messages about
other players leaving the battleground and getting marks of honor
once the battleground is complete have been removed.
Battleground Rune Buffs:Speed, Restoration, and Berserking buffs
received from battleground runes will no longer cause Stealth or
Prowl to break.
Alterac Valley
Captain Balinda Stonehearthnow Stonehearth can no longer be
interrupted, silenced, or have her spells slowed. In addition, her
water elemental cannot be banished, and does increased damage.
Vanndar Stormpike and Captain Balinda Stonehearth have had their
health totals reduced to match the health totals of Drek’Thar and
Captain Galvangar.
Warmasters/marshals in Alterac Valley now increase each other’s
maximum health and damage by 25%. This is a stacking effect.
Horde players will now start the battle closer to Drek’Thar and
Frostwolf Keep.
There is now a Join as Party option.
Warsong Gulch
When both flags are held, the flag carriers will receive 50%
increased damage done to them after approximately 10 minutes and
100% increased damage after approximately 15 minutes.
Flag carriers can now be tracked 45 seconds after picking up the
flag.

Professions
- Added several new tradeskill items to the new Sunwell Daily faction
vendor:
Enchanting recipe to shatter a Void Crystal into two Large Prismatic
Shards.
Enchanting recipe to increase Defense Rating by 15 for chest armor.
Three jewelcrafting recipes to cut gems with spell haste from
Dawnstones, Talasite, and noble Topaz.
Two new meta gem recipes.
- Alchemy
Gift of Arthas now stacks to 20.
Transmute Arcanite no longer has a cooldown.
- Cooking
Broiled Bloodfin now increases resistances to all schools of magic
instead of increasing Stamina and Spirit.
New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be
purchased from either Bale (Horde) or Malygen (Alliance) in Felwood.
These recipes requires 250 skill to learn, and are created from meat
found on level 48-56 bears. This will aid players in leveling up
their cooking skill to 300 without fishing.
- Enchanting
Reduced the materials required for Enchant Shield – Resistance
- Engineering
Gagsprocket in Ratchet now sells the plans for the Minor
Recombobulator.
Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown
information in their tooltips.
Removed the level requirement for the Craftsman's Monocle.
The stun caused by engineering Bombs and Grenades is now considered
an Incapacitate effect and uses the appropriate Incapacitate
diminishing returns. Bomb and Grenades can now inflict damage to
targets immune to Stun and Incapacitate effects.
A new recipe has been added for Rocket Boots Xtreme Lite, a cloth
version of the Rocket Boots Xtreme. This pattern drops from
Mechano-Lord Capacitus.
Rocket Boots Xtreme now have all their stat points allocated toward
Attack Power, and will no longer have Stamina.
Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players
to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye
of the Storm, and Zangarmarsh)
- Fishing
New Fishing Daily Quests! Visit the mysterious old man fishing at
Silmyr Lake outside of Shattrath City to discover what treasures he
has to offer.
Find Fish now correctly tracks Schools of Tastyfish and Muddy
Churning Waters.
Feltail fishing nodes have been changed to Brackish Mixed Schools;
they now produce mostly Golden Darters and some Feltail.
Removed the level requirement from the expert fishing book, The Bass
and You.
- Herbalism
Ancient Lichen now has a chance to drop a Fel Lotus where it used
to drop a piece of random green jewelry.
Black Lotus replaced by Fel Lotus in herbalism skinning tables for
Outland creatures.
Increased the chance that Felweed, Dreaming Glory, Ragveil, and
Flame Caps will contain a Fel Lotus.
Warp Splinter can now be skinned with Herbalism in heroic difficulty.
- Jewelcrafting
A new jewelcrafting recipe has been added to transform many green
quality gems into a single random blue quality gem. This recipe is
available from grandmaster jewelcrafting trainers.
- Leatherworking
Shadow Oil will now fit into Leatherworking Bags.
- Mining
Increased the skill up potential for most smelting recipes.

Quests
- New Daily Dungeon quests for both the heroic and non-heroic
five-person Magister's Terrace dungeon at the Sunwell.
- Players can now turn in one of each battleground mark for an honor
reward. The questgivers for this turn-in are the Horde Warbringer and
the Alliance Brigadier General and can be found near the
battlemasters in the capital cities.
- Dungeon and Group Quest Experience: The amount of experience awarded
for dungeon and 5-person group quests in Outland has been increased
in almost all cases.
- The daily quest Escape from Skettis has had its reward tuned down.
- The number of elite Shadowsworn Drakonid patrollers on the Ata'mal
Terrace has been cut in half. Most of the remainder have had their
patrol paths lengthened.
- Increased the slots on Old Blanchy's Feed Pouch to 8.
- The Thunderspike no longer sparkles for Alliance characters, nor
does it show up on the mini-map when Find Treasure is in use.
- "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids
- All 25-player raid bosses have had their cash drops increased!
- All 25- player raid bosses that drop set tokens will now drop an
additional token!
- Badges of Justice have been added to all raid bosses who did not
previously have them!
- Players will no longer require an attunement quest to enter Hyjal.
- Players will no longer require an attunement quest to enter the Black
Temple.
- Players who have completed the attunement quests for Black Temple and
Hyjal will be granted the title of "Hand of A'dal".
- You may now fight Prince Kael’thas and Lady Vashj without first
killing all the other bosses in their respective dungeons.
- The Unstable Cloud and Frost Breath spells are now treated properly
as a movement impairing spells.
- Non-corporeal Undead and Mechanical creatures are now susceptible
to bleed effects.
- Elemental creatures are no longer explicitly immune to poison and
disease effects. Elementals with nature school immunities will still
be immune to nature-based poisons, however.
- Gems obtained through Heroic difficulty instances are no longer
Unique-equipped.
- Loot dropped by Doomlord Kazzak and Doomwalker has been changed to
Bind on Equip. In addition, the cash dropped by these bosses has been
significantly increased.
- Scale of the Sands reputation will now be awarded in Hyjal at a much
higher rate.
- Caverns of Time: Heroic Black Morass
Rift Keepers and Rift Lords now have reduced hit points.
Durnholde Lookouts no longer spawn in the Heroic version of the
instance. The placement of creatures around Durnholde Keep in Heroic
mode is now identical to that of Normal mode.
- Caverns of Time: Mount Hyjal
The Vials of Eternity quest is no longer necessary for entry to
Hyjal. This quest is still required for faction rings.
Azgalor's Rain of Fire now affects a smaller area.
- Caverns of Time: Old Hillsbrad
The Human Illusion effect will now always be removed properly when a
player leaves the instance.
- Hellfire Citadel: Magtheridon’s Lair
Many gameplay elements of the encounters in Magtheridon’s Lair have
been changed to decrease their overall complexity and difficulty.
- Karazhan
Players will no longer need the Master’s Key to enter Karazhan. The
gates to Karazhan will still require the Master’s Key to be unlocked.
- Sunwell Isle: Magisters’ Terrace
There is now a teleport orb located behind Kael’thas that will become
active when he dies and will allow players to teleport out of the
Magisters’ Terrace.
- Tempest Keep: The Eye
The Vapor Clouds in the Kael'thas encounter are significantly easier
to see.
Void Reaver is now immune to Vindication again.
- Tempest Keep: The Mechanar
The Mechanar: It is no longer possible to gain an additional Badge of
Justice by bringing Cache of the Legion keys obtained in other copies
of the instance.
- Zul’Aman
Jan’alai will now only teleport players to him if they are too far
away.

Items
- Players will now be able to purchase level 70 Superior quality PvP
items from reputation vendors.
- Avatar Regalia: The two-piece bonus from this set will now be
consumed by Vampiric Embrace as intended.
- Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and
Snakeskin Bag have been upgraded to Superior items.
- Blue Suede Shoes can now be disenchanted.
- Crystalforge Raiment: The two-piece set bonus will now work
properly. Additionally, the four piece bonus will now only work on
the next Holy Light cast, as intended.
- Cyclone Regalia: Trade skills will no longer consume the Energized
effect.
- Darkmoon Card: Madness: The buffs from this item will no longer
interrupt casting and channeling.
- Deadman's Hand: This item's effect now works while the victim is
sitting. In addition, its effect is now properly considered a root
for purposes of being dispelled or removed.
- Deathwing Brood Cloak: These cloaks are now bound on equip instead of
bound on pickup.
- Discombobulator Ray: This item will again not work on mounted
players.
- Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and
Travel Form has been removed and replaced with a new bonus to Wrath
and Starfire.
- Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat,
and Travel Form has been removed and replaced with a new bonus to
Regrowth.
- Frostfire Regalia: The resistance bonus from this set now works with
the Burning Crusade ranks of Mage Armor.
- Gladiator's Leather Gloves: This arena bonus will now properly school
lock enemies when the damage from Deadly Throw causes them to stop
channeling.
- The Gladiator’s Thunderfist 4 piece set bonus has been reduced from
70% to 50%.
- Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap
will no longer get Forbearance when the mind control is terminated
due to Blessing of Protection.
- Gnomish Poultryizer: This item will again not work on mounted
players.
- Goblin Rocket Launcher: Creatures will no longer gain health while
affected by the Stun from this item.
- Heavy Netherweave Bandage: It is no longer possible to have two
players bandage the same target simultaneously using this item.
- Netherweave Bandage: It is no longer possible to have two players
bandage the same target simultaneously using this item.
- Idol of the Crescent Goddess: The mana discount on Regrowth has
been increased.
- Idol of Feral Shadows: The bonus damage to Rip has been increased.
- Idol of the Raven Goddess: The bonus healing, critical strike rating,
and spell critical strike rating from this item have been increased.
In addition, it no longer sometimes fails to apply the healing bonus.
- Idol of the Unseen Moon: The cooldown added in a previous patch has
been removed.
- Idol of Ursoc: The bonus damage to Lacerate has been increased and
the tooltip clarified to indicate it applies to both initial and
periodic damage.
- Idol of the White Stag: Duration increased.
- Items intended for Retribution Paladins have had their stats
adjusted. Retribution Paladins should see an increase in dps as a
result.
- Jade Pendant of Blasting: This item no longer increases physical
damage dealt.
- Justicar Raiment: The 2 piece bonus will now always give the correct
amount of bonus healing to the Judgement Light effect.
- Libram of Absolute Truth: The Holy Light mana discount has been
increased.
- Libram of Divine Purpose: The bonus damage on Seal and Judgment of
Righteousness has been increased.
- Libram of Mending: The mana regeneration buff has had its duration
increased.The name of the buff granted by this item changed to Grace
of the Naaru to avoid having the same name as the Light’s Grace
talent.
- Libram of Righteous Power: The bonus damage for Crusader Strike has
been increased.
- Libram of Souls Redeemed: The bonus for Flash of Light has been
decreased and the bonus for Holy Light has been increased.
- Libram of Wracking: This item now increases the damage on Holy Wrath
and Exorcism instead of decreasing their mana cost.
- Nether Vortex are no longer Bind on Pickup and can now be purchased
from G’eras for 15 Badges of Justice!
- Masquerade Gown: The spirit bonus from this item will now properly
trigger all benefits from the Tree of Life talent.
- Masterwork Stormhammer: The Chain Lightning cast by this item will no
longer jump to secondary targets which are under the effect of crowd-
control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Mojo: A pvp-flagged player can no longer kiss Mojo and cause
non-flagged players to become flagged.
- Moongraze Stag Tenderloin can now be consumed by hunter pets that
eat meat.
- Noggenfogger Elixir: It is no longer possible using this item to
keep the Old Hillsbrad human illusion outside of the instance.
- Paladin Healer Gladiator Sets: The set bonus changing Hammer of
Justice cooldown has been changed to a set bonus increasing the
amount healed by Holy Shock.
- Pendant of the Violet Eye: Paladin Judgment spells will again
properly trigger this item.
- Players can now only carry 80 Conjured Manna Biscuits at a time.
- Primal Nether are no longer Bind on Pickup!
- PvP Relics: The bonus resilience from Idols, Librams, and Totems is
no longer stackable by swapping between multiple relics.
- Resilience has been added to all Retribution Paladin PvP gear.
- Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding
Light to the reputation flask vendors in Shattrath.
- Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell
pushback has been reduced to 50%.
- Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost
Wolf speed no longer works for players over level 60.
- Shattrath Flasks now work inside the Sunwell Plateau raid instance.
- Skull of Gul’dan: This item now shares its cooldown with other
similar trinkets.
- Steam Tonk Controller: This item can no longer trigger the Warrior
talent Second Wind when it is driven out of range by the Warrior.
- The On Use effect has been properly changed to passive for the
following items: Blue Overalls, Brantwood Sash, Firewalker Boots,
Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants,
Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial
Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
- Thunderstrike: The Chain Lightning cast by this item will no longer
jump to secondary targets which are under the effect of crowd-control
spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Tome of the Lightbringer: The block value and buff duration have
been increased.
- Totem of the Pulsing Earth: The mana discount for Lightning Bolt
has been increased slightly.
- Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
- Weightstones and Sharpening Stones: The bonus damage from these
temporary enchantments now works while shapeshifted.
- Winterfall Firewater: The tooltip no longer specifies only melee
attack power.

User Interface
- The Interface Options screen has been completely redesigned. AddOns
that interact with the Interface Options screen will need to be
updated.
- Players will now be able to inspect other players via their chat link.
- Players may now inspect players of the opposing faction while they
are not flagged for PvP.
- Combat Log Improvements
New tabs are available for sorting combat messages.
ctrl-right clicking functionality has been added for individual
information sorting
Colors may now be assigned for friends and enemies
The WoWCombatLog.txt file format has been changed to make it easier
for programs to read.
- Cast sequences work with slot numbers again.
- GM messages now appear with a Blizzard icon near their name.
- You can now declare war on a faction in the reputation UI while
you are in combat.
- Spell haste and Armor Penetration will now display on the character
sheet. (Armor Penetration displays in the hit rating section). Spell
Penetration now displays under the spell hit section.
- Weapon enchants are now shown at the character selection screen.
- The friends list now has a notes field per friend. Click on the note
icon to add a note for a particular friend.
- There is now a UI option to display free bag space. When turned on,
your backpack will display the total number of free spaces available
in all your bags.
- You can now link quests into chat by Shift-Clicking on the quest name
in the quest log.
- Merchants now display how many pages of merchandise they sell
(Page 1 of 2).
- Guild Bank Changes
Ranks can now be set to allow withdraw of funds or allow repair with
funds or both.
When purchasing a bank tab, it takes money out of the guild bank
before it takes your personal money. This is logged as well.
Each Tab now has an info pane. This pane can be used for requests
or for rules about the tab or anything at all really.
- When looting Bind on Pickup items, the confirmation dialogue now
lists the name of the item in the dialogue. You can now verify that
you are picking up the correct bind on pickup item.
- Bind on Pickup items that only you can pick up (Heroic Badges for
instance) will no longer bring up a confirmation dialogue.
- Players can now opt out of looting for group loot, round robin and
need before greed looting styles. If a player turns this on, they
will not get a looting turn in the loot cycle. This can be turned on
from the right-click menu on your own portrait.
- In Master Loot mode, all players in the group will see sparkles on
corpses that have loot above the master loot threshold. This lets
everyone see what the master loot items are, though they cannot
interact with them. Only the master looter can loot those items
still.
- Searching for an item in the tradeskill search box should now hide
empty categories.
- The names over the heads of nearby players who are on your friends
list will appear in a different color now so you can tell when they
are nearby.
- Stacked items for sale at the auction house now display the per unit
price and per unit buyout price in the item mouseover.
- The profession UI search field has been improved and now allows for
searching of more types of things. For instance you can search for
items by socket color, by effect ("Critical Strike" for instance)
or search gems by their effect ("Strength" for instance). In
addition, the searching of items by level has been made more
intuitive. You can now search for items by level with "15-20" to
search for items that you can make that have a minimum level required
of 15 to 20.
- The Tooltip for player Dodge/Block/Parry in the character sheet has
been changed slightly.
- Optimized particle system rendering for improved frame rates.
- The casting bar will now display properly when casting Blizzard
(mage) or Rain of Fire (warlock) with spell haste.
- For additional notes on Lua and XML changes please visit the UI &
Macros Forum.
WoW Forums -> UI & Macros Forum

World Environment
- Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena,
Lordaeron Arena, and Nagrand Arena: Players who fall below the world
in these environments will now die instead of being stuck.
- Creature versions of Intimidating Shout have been changed to
Frightening Shout, and the primary target of the ability is now
feared instead of stunned.
- Critters: Ambient level 1 creatures will no longer be picked as
subsequent targets by chaining spells and abilities.
- Doomwalker: This creature will no longer sometimes cause a player’s
Darkmoon Card: Vengeance to trigger and put the player in combat with
the Doomwalker.
- Elites in Blade’s Edge Plateau Regions: These creatures now have an
increased chance to drop rare depleted items.
- Eye of Culuthas and Hound of Culuthas now drop grey loot.
- Goreclaw the Ravenous can now be skinned.
- Interacting with objects (chests, mining nodes, herbs) should no
longer aggro neutral creatures.
- Monstrous Kaliri have learned how to chase players going straight
up.
- Shardtooth Mauler: This creature now drops meat like other bears.
- Outland Rare Spawn
The following creatures have had their hit points and damage
significantly reduced: Collidus the Warp-Watcher, Fulgorge,
Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
- The Ratchet bank now has access to the Guild Vault.
- A mailbox has been added to the inn in Darnassus.

Bug Fixes
- Fixed an error that was causing many auctions to never complete due
to the item no longer being on the auction house.
- Splintertree Raiders will now respawn with Torek if Duriel Moonfire
and her guards are killed while the Raiders are still alive.
- Female Draenei can no longer become stuck under a root in the tunnels
leading to Blackfathom Deeps, Ashenvale.
- The quest description text for "The Corpulent One" no longer refers
to it being a group quest.
- Saber/Tiger Mounts will now make footprints when walking backwards
in snow.
- Ogri'la Peacekeeper's weapons have been scaled o a size more
appropriate for keeping the peace..
- Unplugging speakers/headphones during the opening cinematic will no
longer freeze the cinematic until canceled.
- Pets are now able to properly attack mobs near the walls on the ramps
in Zul'Aman, Bear Wing.
- The flag on the battle map in Eye of the Storm will no longer show up
as Horde controlled even if an alliance player has picked it up.
- Channeling spells will no longer continue to show the channeling bar
after zoning into arena battlegrounds.
- Blood Elf corpses now properly have loot in Alterac Valley
battlegrounds.
- Snake Trap will no longer affect non-combat flagged players.
- Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3
arena team will no longer result in incorrect rosters listed for each
team.
- Joining a second arena match before a previous arena has closed will
no longer result in personal rating not updating correctly.
- Attempting to promote an arena team member to Team Captain while that
member is offline will no longer result in a "Player not found"
error.
- Disbanding an arena team while inside an arena battle will no longer
cause the arena UI to become corrupted until logout.
- The Arena Team Petition Window will now automatically close when the
Arena Captain is out of range or offline.
- Switching arena teams after playing a game will no longer cause the
PvP tab to incorrectly display your old team's rating.
- There is now a chat message given after attaining a
new title.
- Alterac Valley quests will now properly show a golden ! or blue ? for
players above level 65.
- Nazan in Hellfire Citadel: Nazan will no longer sometimes not land
on the ground until after Vazruden the Herald is killed or Nazan is
heavily damaged.
- Archimonde's Grip of the Legion will no longer target pets.
- It is no longer possible to be saved to a Heroic instance while not
meeting the requirements to get into it.
- There is no longer an area in Serpentine Cavern where using Field
Repair Bot 74A will cause it to fall through the ground.
- There is no longer an area in Coilfang Steamvaults where ground
targeting AOE effects cannot be cast.
- The proc from Black Bow of the Betrayer will no longer break crowd
control effects such as Scatter Shot.
- Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin
Hood will now display Troll Tusks.
- Thori'dal, the Stars' Fury will now display its bow animations
correctly.
- The Legion Ring boundary markers no longer occasionally disappear.
- Monthly quests will now properly reset at midnight server time.
- Fixed an area in Netherwing Fields in Shadowmoon Valley where players
on flying mounts could be dismounted and were unable to mount.
- It is no longer possible for players to use guild banks in opposing
faction cities.
- The Clockwork Rocket Bot can no longer be buffed.
- Players with moderator status in custom channels will now properly
lose moderator status when kicked by the channel owner.
- Sending mail to a non-existent character will now result in players
getting the message, “Cannot find mail recipient”.
- Zeppelin Master Zapetta will no longer become confused about whether
the zeppelin in Orgrimmar is arriving or leaving.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.3 (2008-01-22)
--------------------------------------------------------------------------------
General
- Some players may notice improved data load times when newly entering
the world and after zoning into new areas.
- Character/NPC load times have been decreased, and now should appear
faster. You’re not hearing voices, there really are people in
Shattrath!

Bug Fixes
- Felspine the Greater in Shadowmoon Valley will no longer evade when
engaged.
- Guttripper in Nagrand will no longer evade when engaged.
- Players will now be correctly credited with their arena points if
they purchase an arena item during weekly arena calculations.
- Using a castsequence macro on a target moving out of range will no
longer cause it to stop working.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.2 (2008-01-08)
--------------------------------------------------------------------------------

General
- /timetest is a command that can be run to provide information
on game performance. /timetest 0 turns the command off. When the
command is issued, the next time a player uses a flight master to
travel, certain statistics will be measured and displayed at the end
of that flight. All weather effects and spawns are shutdown during
the test.
- Effects triggered from being critically hit: Many abilities and
talents were changed in 2.3.0 to allow them to trigger from critical
strikes that occurred while the player benefitting from them was
sitting.
- Quest givers with blue question marks no longer show up on the
minimap.
- NPC's who you have completed a quest for will display a question mark
on mouseover rather than an exclamation point.
- The bank controls for the guildmaster level of a guild is now grayed
out. A guildmaster always has full access to a guild bank and this
cannot be changed.
- A "Withdraw-Repair Only" button has been added to the guild bank
controls. If this is set for a guild rank, then that rank cannot
actually withdraw funds from the guild bank, but they can still use
that daily amount of money for repairs.
- You will now automatically stand up when attacked, even if the attack
doesn’t land.
- Boat and zeppelin vendors and NPCs are back on duty.
- Reduced network latency by disabling the Nagle algorithm.

Druids
- Lifebloom: When this ability is refreshed it will take on the
strength of the incoming Lifebloom effect, rather than maintain the
existing strength.
- Ravage: The damage multiplier on this ability has been increased from
350% to 385%.

Hunters
- Arcane Shot: Ranks 1-5 will once again deal bonus damage based on
attack power.
- Aspect of the Viper effect increased.
- Freezing Trap is no longer limited to one target at a time.
- Pet leveling speed has been increased.

Mages
- Cold Snap (Frost) cooldown reduced. It is now in the Ice Block
position in the talent tree. This ability will no longer reset the
cooldown on Fire Ward.
- Conjure Mana Gem mana restore variance substantially reduced,
(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
charges.
- Ice Block (Frost) is now available on the trainer to all mages at
level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by
20% and increases the chance your chilling effects will freeze the
target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
Snap position in the talent tree.

Paladins
- Crusader Strike (Retribution) now causes 110% of weapon damage and
no longer gains any bonus from spell damage.
- Righteous Fury: This spell will no longer cost twice the listed mana
to cast.
- Sanctified Judgements (Retribution) now returns 80% of the Seal's
mana cost, increased from 50%.

Rogues
- Ambush: The damage multiplier on this ability has been increased from
250% to 275%.
- Cheat Death: When multiple attacks land simultaenously, all those
resolved after the attack which triggered Cheat Death will now have
their damage reduced by 90% as intended. However, the combat log will
still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed
by non-physical attacks and spells.
- Hemorrhage weapon damage reduced from 125% to 110%, but the damage
debuff has been increased.
- Hemorrhage: This ability now correctly does additional damage when
its debuff has already been applied.
- Preparation now resets the cooldown of Shadowstep and no longer
resets the cooldown of Adrenaline Rush.
- Shadowstep now adds a 3 second, 70% movement speed increase.
- Sinister Calling now also increases the percentage damage bonus of
Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many
charges remain. Duration increased to 10 minutes.


Warlock
- The health cost taken from the Warlock after using Health Funnel will
now remain consistent between uses.

Warrior
- Defiance: The expertise granted by this talent now works properly in
all stances.
- Warriors no longer lose rage when using a macro to enter a stance
they’re already in.

Professions
- Cooking
Goldthorn Tea was erroneously unlearned by most players who had
learned the recipe. The recipe has been re-enabled and can be
learned again from Henry Stern in Razorfen Downs at no cost.
- Enchanting
Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead
of a Runed Adamantite Rod.
- Leatherworking
Increased the range of leatherworking drums to 40 yards. Drums of
Panic remains unchanged at 8 yards.

Items
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by
spell haste.
- Hex Shrunken Head: This item now has a 20 second shared cooldown with
other similar trinkets.
- Icy Chill Enchant: The triggered effect from this enchantment will
now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on
being triggered.
- Idol of Terror: The triggered agility buff from this item no longer
overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
- The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids
- Heroic Coilfang Resevoir- Steamvaults
Mekgineer Steamrigger's Main Chambers Access Panel is no longer
interactable until Mekgineer Steamrigger has been killed.
- Tempest Keep- The Eye
The number of Blood Elves guarding Prince Kael'Thas' room has been
reduced.
- Zul’Aman
The Amani'shi Warrior's Charge ability now has a minimum range.
The melee haste provided by Halazzi's Frenzy has been reduced to
100%.
Dragonhawks in Zul'Aman can now be skinned. This doesn't include
dragonhawks that do not have loot.

Quests
- Blade's Edge Mountains: Players accepting the bombing run quests in
Blade's Edge Plateaus will no longer cause other players in the
region to stand up.

User Interface
- There is now an option to turn off the screen edge damage flash when
you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each
party/raid member's status next to their name. This will display in
the Party UI, the Raid UI and the Raid pullout UI. A player will get
a check mark if they are ready, a question mark if they have not
replied and a red X if they are not ready or are afk.
- You can now see raid members on the minimap as dark blue dots in
addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to
paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an
exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes
- Characters may now possess up to five Paper Flying Machines in a
single stack.
- Fixed “Spell/Ability is not ready yet” message when clicking quickly
at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the
guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the
Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath
City.
- Channel changes will now appear properly in the chat log after zoning
in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in
WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their
options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in
the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now
properly display you wearing the item made by the recipe in the
dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair
Bot to be used.
- Creatures with random player targeting crowd control abilities such
as fear, charm, or sleep will now properly choose a random eligible
target rather than just choosing the nearest eligible target.
- The various Hallow’s End broom mounts now have their proper real-time
(rather than game-time) duration of 14 days.
- Tricky Treats now have their proper real-time (rather than game-time)
duration of 24 hours.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.3.0 (2007-11-13)
--------------------------------------------------------------------------------

The Gods of Zul'Aman

The stronghold of Zul'Aman has stood for millennia as the Amani trolls'
seat of power and bastion of the fearless, cunning warlord Zul'jin.

Zul'jin has spent several years plotting behind Zul'Aman's walls.
Furious at the Horde for allowing his hated enemies, the blood elves, to
join its ranks, he eagerly embraced a scheme that the witch doctor
Malacrass recently proposed: to seal the power of the animal gods within
the bodies of the Amani's strongest warriors.

Now Zul'Aman's army grows more powerful by the day, hungry to exact
vengeance in the name of its fearless leader, Zul'jin.


Guild Banks Introduced

The Guild Bank is a shared repository for an entire guild and will be
accessible through Guild Vault objects near existing banks. The Guild
Bank will allow players with the appropriate permissions to store items
and money for use by the rest of the guild. Permissions to withdraw and
deposit money and items are controlled by the guild leader through the
guild controls menu. The Guild Bank is divided up into separate tabs so
that the guild leader may restrict access or group items into distinct
categories.
- Up to 6 purchasable tabs each containing 98 item slots
- Permissions to view/deposit/withdraw per tab
- You may use your Guild Bank withdraw limits to pay for item repairs
(now enabled on all merchants)
- Transaction logs of the last 25 actions within each tab, as well as
money activity.

Dustwallow Marsh

Dustwallow Marsh has seen many improvements with the addition of over 50
new quests and a new neutral goblin town called Mudsprocket located in
the southern part of the zone. There is also a small quest hub
featuring a crashed goblin zeppelin, to the east of Tabetha's hut.

Leveling Improvements

Many leveling improvements have been made for the old world.
- The amount of experience needed to gain a level has been decreased
between levels 20 and 60. In addition, the amount of experience
granted by quests has been increased between levels 30 and 60.
- Level 1-60 dungeon quests have had their experience and faction
rewards increased.
- Many elite creatures and quests in the level 1-60 experience have
been changed to accommodate solo play.

General
- The latest patch of World of Warcraft: The Burning Crusade shows a
benefit on today's popular multicore processors like the Intel(r)
Core(tm)2 Duo processor family. The enhanced patch has demonstrated
higher frame rates by spreading the work across both processor cores.
- Zul'Aman is a 10-player, level 70 outdoor instance located in the
Ghostlands. Players will be able to confront six new bosses
including the Forest Troll Warlord Zul'jin.
- Guild Banks have been introduced. The Guild Bank will allow players
with the appropriate permissions to store items and money for use by
the rest of the guild.
- Experience: The amount of experience needed to gain a level has been
decreased between levels 20 and 60. In addition, the amount of
experience granted by quests has been increased between levels 30 and
60.
- All items have had their bonuses to Weapon Skill Rating converted to
a new stat called Weapon Expertise Rating. Each point of Weapon
Expertise reduces the chance for your attacks to be dodged or parried
by .25%.
- Healing reduction effects will now affect all health drain spells and
abilities (e.g. Mortal Strike will reduce health gained from Drain
Life).
- Healing: Almost all items and enchantments that provide bonus
healing now also provide a smaller number (approximately 1/3) of
bonus spell damage. There are a few items and enchantments where this
was not possible, such as random-stat items and Zul'Gurub
enchantments, but this is now the case on virtually all other items.
- On Kill Effects: Items and abilities that trigger on killing an enemy
will no longer trigger on using an ability that kills your pet.
- Weapon Skill: All items and abilities that granted weapon skill have
been changed. In most cases, they were converted to expertise or
expertise rating. Ranged attacks do not benefit from expertise, so
ranged weapon skill has generally been replaced by critical strike
bonuses or hit bonuses. In a few cases, talents have been changed to
other effects to avoid granting players excessive amounts of
expertise.
- A new flight path has been added to the Rebel Camp in northern
Stranglethorn Vale.
- Flying units can see ground units and vice versa at any altitude.
- Players no longer gain the moving AOE radius bonus if they are
jumping.
- Client spell cast requests are now sent to the server even if your
player is already casting another spell. This eliminates the need
for /stopcasting in macros to compensate for latency.
- Vendor Discounts: All vendors with an associate faction now give
discounts at all levels above neutral.
Friendly: 5% discount
Honored: 10% discount
Revered: 15% discount
Exalted: 20% discount
- Quest givers who have available daily quests will have a blue
exclamation point instead of a yellow one.
- Pets will try to get behind their targets when engaging in melee
combat.
- You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
- An Azure Whelp pet now drops from the blue dragonkin in Azshara.
- If you are seated and try to use abilities that require you to be
standing, you will stand up and use them. This can be disabled with:
/console autoStand 0 .

Racial Abilities
- Dwarf: Gun Specialization now increases chance to critically hit
with Guns by 1% rather than increasing weapon skill.
- Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
- Humans: Sword Skill now increases the critical strike chance with
swords and two-handed swords by 1%.
- Humans: Mace Skill now increases the critical strike chance with
maces and two-handed maces by 1%.
- Orcs: Axe Skill now increases the critical strike chance with axes
and two-handed axes by 1%.
- Troll: Bow and Thrown Specialization now increases chance to
critically hit with those weapons by 1% rather than increasing weapon
skill.

PvP
- Arenas
The top ranked team of each battlegroup for each format will receive
a new unique title for the end of Season 2 called
"Merciless Gladiator".
- Battlegrounds
Daily quests have been added targeting a random battleground for that
day. Look for Alliance Brigadier Generals and Horde Warbringers near
your faction's battlemasters in all major capitals.
Dropping the Flag in a battleground will now result in a debuff that
will not allow you to pick up the flag again for 3 seconds.
Druids who are shapeshifted when they receive the Restoration buff
from battlegrounds will now correctly regenerate mana.
Players will now be able to cast spells for free in the Battleground
before it begins.
Players will now be able to cast spells for free for a few seconds
after being resurrected by a Spirit Guide in the Battleground.
Alterac Valley
Additional Warmasters no longer report for duty upon destroying an
enemy tower. However, destroying an enemy tower still eliminates
the associated opposing Warmaster.
All Warmasters are linked to each other and their respective
Generals and can no longer be pulled individually.
Honor from capturing towers has been increased.
All Commanders and Lieutenants have left Alterac Valley in search
for other battle opportunities.
Players will no longer be sent to their starting tunnels on death
unless that team controls no graveyards in the battleground.
Many NPCs in Stormpike and Frostwolf holds are no longer elite
Bonus Honor in Alterac Valley is now only awarded during the battle
for destroying enemy towers and slaying the enemy Captain. Upon
conclusion of the battle, bonus honor is also awarded for intact
towers, a surviving Captain, and for victory in the battle. The
total bonus honor awarded should be similar to the previous total.
The Horde and Alliance now have a limited number of reinforcements
available in the battle for Alterac Valley. The number of
reinforcements available is reduced upon player death, loss of
towers, and death of Captain Galvangar or Balinda Stonehearth. In
addition, all available reinforcements are lost upon the death of
General Drek'Thar or Vanndar Stormpike. If a team is reduced to
zero reinforcements, the opposing team wins the battle.
Towers and Graveyards in Alterac Valley are now captured in 4
minutes (down from 5).
Eye of the Storm
The points awarded from capturing the flag in Eye of the Storm is
now increase based on the number of bases the capturing team owns.
Warsong Gulch, Arathi Basin, Eye of the Storm
Additional bonus honor is now awarded upon conclusion of the
battle.

Druids
- Barkskin: It is no longer possible to cast this spell while Cycloned.
- Challenging Roar: The chance for this ability to land successfully on
its targets is now increased by hit rating.
- Cure Poison and Abolish Poison are now usable in Tree of Life Form.
- Cure Poison, Abolish Poison and Remove Curse range increased to 40
yards.
- Entangling Roots: It is no longer possible for multiple Druids to
have Entangling Roots on the same target. In addition, it will now
always be removed correctly if multiple Druids overwrite each other’s
Entangling Roots.
- Entangling Roots: This ability will no longer be overwritten when the
new Entangling Roots would do less damage.
- Feral Attack Power: Items that granted bonus attack power in Cat,
Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost
all cases, the attack power on the item has been increased. This
change corrects an issue where feral weapon damage was not keeping up
with other classes in its rate of increase.
- Feral Charge: It is now possible for the interrupt and root effects
from this ability to be resisted separately.
- Force of Nature: This ability will no longer automatically break
stealth on victims in its casting area. Nearby stealthed characters
may still be attacked if they are too close to the summoned Treants.
- Growl: The chance for this ability to land successfully on its target
is now increased by hit rating.
- Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus
Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack
power.
- Hibernate: This spell will now always be removed correctly if
multiple Druids overwrite each other's Hibernate.
- Intensity (Restoration) increased to 10/20/30% mana regeneration.
- Ignite: This talent is no lingered triggered by damage dealt by
Molten Armor.
- Natural Perfection (Restoration) - Now also grants the Natural
Perfection effect after being critically hit, reducing all damage
taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
- Natural Perfection: This talent can now trigger while the Druid is
sitting.
- Primal Fury: This talent will now be learned correctly even if
purchased while the Druid is dead.
- Rebirth cooldown reduced to 20 minutes, from 30 minutes.
- Remove Curse is now usable in Moonkin Form.
- Shapeshifting Spells: Some of these spells were causing additional
unintended threat. That additional unintended threat has been removed.
- Soothe Animal: This spell now properly consumes Nature's Swiftness.
- Tranquility now gains additional benefit from spell damage and
healing bonuses.
- Tree of Life: It is no longer possible to have the bonus healing aura
from this ability while not actually in Tree of Life Form.
- If you are in a shapeshift form and try to use an ability that may
only be used in caster form, you will leave the form and use that
ability. This means that you can shift from one form to another in
one action. If you don’t have mana to shift form, you will get an
error message and remain in your current form. This can be disabled
with /console autoUnshift 0

Hunters
- Aimed Shot (Marksmanship) now reduces healing done to that target by
50% for 10 seconds, shot time reduced by 0.5 seconds.
- Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition
to their normal damage.
- Explosive Trap: The initial damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Expose Weakness: The triggered effect from this talent will no longer
use up charges of Misdirection.
- Immolation Trap: The total damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Misdirection: This spell will now always be removed correctly if
multiple Hunters overwrite each other's Misdirection.
- Misdirection: If a Hunter attempts to use this ability on a target
which already has an active Misdirection, the spell will fail to
apply due to a more powerful spell already being in effect. This
will not trigger the cooldown or cost any mana.
- Readiness: This talent now finishes the cooldown on Kill Command.
- Serpent Sting, Immolation Trap and Explosive Trap all gain additional
damage based on ranged attack power.
- Serpent Sting: The total damage dealt by this sting is now also
increased by 10% of your ranged attack power.
- Steady Shot: Tooltip clarified to indicate base weapon damage is used
in the damage calculation.
- Trueshot Aura (Marksmanship) no longer costs mana to cast and will
last until cancelled.
- Wyvern Sting (Survival) is now instant cast and has a maximum
duration of 10 seconds in PvP.
- Wyvern Sting: This ability will no longer be overwritten by lower
ranks of Wyvern Sting.

Mages
- Arcane Intellect and Arcane Brilliance mana costs reduced.
- Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
- Arcane Missiles: Players will no longer get strange error messages
when casting this spell at evading targets. The spell will simply
fail.
- Detect Magic removed. All players may now see their target's
beneficial effects at all times.
- Evocation now regenerates 15% of total mana every 2 seconds rather
than increase Spirit based regeneration.
- Fire Ward and Frost Ward now gain additional benefit from spell
damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
- Ice Barrier now gains additional benefit from spell damage bonuses.
Base absorb values of ranks 5 and 6 have been reduced.
- Improved Fireball: The reduction in damage coefficient caused by this
talent has been removed.
- Improved Frostbolt: The reduction in damage coefficient caused by
this talent has been removed.
- Polymorph: It is no longer possible to polymorph a player and have
that player remain mounted. In addition, it will now always be
removed correctly if multiple Mages overwrite each other's Polymorph.
- Portal Spells: Portal spells to capital cities can no longer be cast
in battlegrounds.
- Remove Curse range increased to 40 yards.
- (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
- Spellsteal: It is no longer possible via this spell to get two
Forbearance debuffs at the same time.

Paladins
- Blessing of Light: Lower ranks of Flash of Light and Holy Light are
now properly penalized when used with this Blessing.
- Cleanse and Purify range increased to 40 yards.
- Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
- Divine Favor: When this ability is cast immediately after a critical
heal, it will no longer be removed incorrectly.
- Exorcism mana cost reduced.
- Fanaticism (Retribution) now also reduces threat caused by all
actions by 6/12/18/24/30%.
- Hammer of Wrath mana cost reduced.
- Holy Wrath mana cost reduced.
- Improved Seal of the Crusader (Retribution) benefits folded into the
base spell. This talent now gives the benefits of the Sanctified
Crusader talent instead.
- Judgement of Light: The combat log will now show the health gained
from.
rank 5 of this ability as Judgement of Light instead of Seal of Light.
- Judgement of Wisdom: It is no longer possible for the mana energize
effect to trigger off of reapplication of the Judgement of Wisdom.
- Paladin seals no longer have a low chance to be dispelled if you have
3 points in Sanctified Seals.
- Precision (Protection) now increases spell hit chance as well.
- Pursuit of Justice (Retribution) is now 3 ranks and increases
movement speed by 5/10/15% and also reduces the chance you'll be hit
by spells by 1/2/3%.
- Righteous Defense: The chance for this ability to land successfully
on its targets is now increased by hit rating.
- Sanctified Crusader (Retribution) renamed Sanctified Seals, which now
increases your chance to critically hit with all spells and melee
attacks by 1/2/3% and reduces the chance your Seals will be dispelled
by 33/66/100%.
- Seal of Vengeance: The bonus damage this ability dealt when the
debuff is fully stacked on the target was incorrectly too low.
It is now increased.
- Spiritual Attunement: This ability will now gain mana properly from
Vampiric Embrace heals.
- Vengeance (Retribution) duration increased from 15 to 30 seconds.
- Vindication (Retribution) frequency and duration increased and now
reduces all attributes by 5/10/15%, not just Strength and Agility.
- Weapon Expertise (Protection) renamed Combat Expertise, now increases
expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests
- Blessed Recovery: This talent can now trigger while the Priest is
sitting.
- Blessed Resilience: This talent can now trigger while the Priest is
sitting.
- Chastise (NEW) is now available to Dwarf and Draenei priests at level
20. Chastise causes Holy damage and incapacitates the target for 2
seconds.
- Circle of Healing: The base amount of healing from this spell has
been reduced along with increasing the bonus it receives from bonus
healing effects. Characters with more than 1338 healing will see
their Circle of Healing heal for more than previous patches.
Characters with less than 1338 healing will see their Circle of
Healing heal for less.
- Cure Disease and Abolish Disease range increased to 40 yards.
- Divine Spirit: It is no longer possible for a target to
simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1
icons showing at the same time.
- Elune's Grace (Night Elf) effect changed to reduce chance to be hit
by melee and ranged attacks by 20% for 15 seconds. There is now only
1 rank of the spell.
- Fear Ward is now available to all priests at level 20. Duration
reduced to 3 minutes, cooldown increased to 3 minutes.
- Fixed a bug where the global cooldown was triggered when shifting out
of Shadowform.
- Focused Will (NEW Discipline Talent) - After taking a critical hit
you gain the Focused Will effect, reducing all damage taken by 1/3/5%
and increasing healing effects on you by 4/7/10% for 8 seconds.
Stacks up to 3 times.
- Holy Fire: The tooltip on rank 4 has been adjusted.
- Inner Focus will now properly affect Lightwell Rank 4.
- Inner Focus: This effect is now properly consumed by casting Mind
Soothe.
- Meditation (Discipline) increased to 10/20/30% mana regeneration.
- Mind Soothe: This spell will now consume Inner Focus.
- Mind Vision: Now consumes the Inner Focus buff when cast.
- Pain Suppression (Discipline Talent) is now usable on friendly
targets, instantly reduces the target's threat by 5%, reduces damage
taken by 40% and its cooldown has been reduced to 2 minutes.
- Prayer of Healing, Circle of Healing and Holy Nova (healing effect)
now gain additional benefit from spell damage and healing bonuses.
- Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer
of Spirit mana costs reduced.
- Power Word: Shield now gains additional benefit from spell damage and
healing bonuses. Base absorb values of ranks 10, 11 and 12 have been
reduced.
- Prayer of Mending: This ability will no longer be overwritten when
the new Prayer of Mending would do less healing.
- Shackle Undead: This spell will now always be removed correctly if
multiple Priests overwrite each other's Shackle Undead.
- Shadow Word: Death: Resilience no longer reduces the backlash damage
from this spell.
- Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a
Magic effect, lasts 15 seconds, causes damage every 3 seconds and has
a 30 second cooldown.
- Starshards: The damage per tick of this ability no longer changes
during the duration of the effect.
- If you are in Shadowform and try to use an ability that my not be
used in Shadowform, you will leave Shadowform and use that ability.
This can be disabled with /console autoUnshift 0
- Silent resolve: This talent now benefits the triggered buffs from
Blessed Resilience, Blessed Recovery, and Martyrdom.

Rogues
- All poisons will now enchant the weapon for 1 hour, increased from 30
minutes.
- Blade Flurry: This ability now works correctly in all cases with
shielded targets.
- Blind is now a physical (no longer a poison) attack. Reagent
requirement removed. Now shares the same diminish category as Cyclone
and is now diminished in PvE as well as PvP.
- Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and
now also causes the rogue to take 90% less damage for 3 seconds when
the effect triggers. This effect cannot occur more than once per
minute.
- Cold Blood: Fixed an issue where this buff was sometimes getting
removed when an attack missed.
- Dirty Deeds now also increases special ability damage against enemies
below 35% health.
- Dirty Deeds: This talent will no longer interfere with getting the
bonus damage from the Druid ability Mangle on Rupture and Garrote.
- Fleet Footed (Assassination) now increases movement speed by 8/15%.
- Hemorrhage: This ability now does 125% of weapon damage.
- Kick: Interrupting a channeled spell with this ability will now
always properly prevent casting spells from the same spell school for
5 sec.
- Remorseless Attacks: This talent can no longer be triggered by the
death of a rogue’s target dummy or other pet.
- Riposte is now subject to diminishing returns in PvP.
- Rogue's Deadly Throw missile speed increased significantly and snare
duration increased slightly.
- Ruthlessness now only affects melee finishing moves. It no longer
works with Deadly Throw.
- Sap: Multiple Saps placed by multiple Rogues will now be handled
correctly in all cases.
- Shadowstep (Subtlety) can now be used at any time, not only while
stealthed. Now increases the damage and reduces the threat caused by
the next damaging ability. Cooldown increased to 30 seconds. Range
changed to 25 yards.
- If you are in Stealth and try to use an ability that may not be used
while stealthed, you will leave stealth and use that ability.
This can be disabled with /console autoUnshift 0

Shaman
- Chain Heal: The tooltips on ranks 1-3 have been adjusted.
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs
reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Earth Shield: This spell will now always be removed correctly if
multiple Shaman overwrite each other's Earth Shield.
- Earth Shield: This ability will no longer be overwritten when the new
Earth Shield would do less healing.
- Earth Shock: Interrupting a channeled spell with this spell will now
always properly prevent casting spells from the same spell school
for 2 sec.
- Elemental Focus (Elemental) now reduces the mana cost of the next 2
damage spells by 40%.
- Elemental Mastery: It is no longer possible to get two consecutive
guaranteed critical strikes from using this ability.
- Eye of the Storm: This talent can now trigger while the Shaman is
sitting.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon redirecting any
spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable),
mana costs reduced, benefit from spell damage reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to
.1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to
occur and the additional spell causes half damage and no additional
threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell damage and
healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman
at the appropriate weapon masters. The Enhancement talent has been
replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a melee
critical strike, you enter a Focused state. The Focused state reduces
the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage taken by
30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to 30% from
15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage
resulting from this enchantment has been reduced slightly to match
the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are
unchanged.
- Water Shield: This spell no longer costs any mana to cast and its
duration has been shortened. At the end of its duration, it now
grants mana for any remaining globes. In addition, the mana granted
per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered while
you are disarmed.

Warlock
- Banish can no longer be cast on targets tapped by other players or
groups.
- Conflagrate: The Immolate debuff will now always be removed correctly
when this spell is cast.
- Drain Life and Siphon Life now reduce the amount healed when the
warlock is affected by healing reducing effects (e.g. Mortal Strike,
Wounding Poison).
- Hellfire: This spell will no longer cause enemy spells to increase
casting time or reduce channel time. It will also no longer prevent
flag captures in Battlegrounds.
- Nether Protection (Destruction) now has a new, more distinct visual
effect.
- Ritual of Souls now takes significantly less time to cast and
complete.
- Seed of Corruption detonation will now obey line of sight.
- Shadow Embrace: This talent's effect can no longer trigger other
effects.
- Shadow Ward: This spell now gains additional benefit from spell
damage bonuses. Base absorb value of rank 4 has been reduced.
- Soul Siphon (Affliction) now increases damage by 2/4% and no longer
affects Drain Mana.
- Soul Siphon (Affliction): If a Warlock already has a particular spell
cast on a target, reapplying before its duration ends will no longer
grant an additional bonus.
- Unstable Affliction: The silence from this ability is now subject to
diminishing returns.

Warrior
- Blood Craze: This talent can now trigger while the Warrior is sitting.
- Challenging Shout: The chance for this ability to land successfully
on its targets is now increased by hit rating.
- Charge will work more often when targets are up against unpathable
areas like walls and poles.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
- Devastate (Protection) now combines the effects of Sunder Armor into
its effect. It is also now affected by all talents and items that
affect Sunder Armor.
- Disarm is now subject to diminishing returns in PvP.
- Enrage: This talent can now trigger while the Warrior is sitting.
- Improved Berserker Stance (Fury) now also reduces all threat caused
while in Berserker Stance by 2/4/6/8/10%
- Improved Intercept and Weapon Mastery have swapped locations in the
talent trees.
- Intervene will no longer place you in combat.
- Hamstring now has a 10 second duration when used on PvP targets.
- Mace Specialization (Arms) now has a reduced chance to occur but
generates 7 rage instead of 6.
- Pummel: Interrupting a channeled spell with this ability will now
always properly prevent casting spells from the same spell school
for 4 sec.
- Shield Bash: Interrupting a channeled spell with this ability will
now always properly prevent casting spells from the same spell school
for 6 sec.
- Shield Slam (Protection) now always tries to dispel one Magic effect
on the target.
- Sweeping Strikes and Deathwish have swapped locations in the talent
trees.
- Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10
swings.
- Sweeping Strikes: This ability now works correctly in all cases with
shielded targets.
- Tactical Mastery: This talent also now grants greatly increased
threat from Mortal Strike and Bloodthirst when in Defensive Stance.
- Taunt: The chance for this ability to land successfully on its target
is now increased by hit rating.
- Weapon Mastery (Arms) now reduces duration of Disarm effects against
you by 25/50% rather than giving you a 50% chance to avoid or full
immunity to Disarm effects.
- Whirlwind: This ability now strikes with both weapons when a Warrior
is dual-wielding.

Professions
- All primary profession trainers outside of capitals (Alchemy,
Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring)
have been changed to train up to Artisan level (skill level 300) in
their respective professions.
- The capital cities now possess Artisan level trainers for the primary
professions they support, and are surrounded by their newly-dubbed
Apprentices where applicable. Please visit your local Master trainer
when you wish to train.
- Alchemy
Added a sound for when a cauldron is created.
Added a new potion to alchemy trainers: Mad Alchemist's Potion. This
new potion requires Alchemy to consume.
- Blacksmithing
A new world drop recipe for an Adamantite Weapon Chain has been
added. This new weapon chain both reduces disarm duration and
increases parry rating.
Sharpening Stones and Weightstones now last 1 hour.
- Cooking
Daily cooking quests are now available from The Rokk in Shattrath
City! In addition to gold, you can receive random cooking reagents
and new recipes as a reward for completing these quests.
Reduced the maximum skill obtainable from recipes between 200 and
300. This does not include Outland recipes.
- Enchanting:
Duration of wizard and mana oils created by enchanters has been
increased.
The Surefooted enchantment now requires Fel Iron Rod (was Runed
Eternium Rod).
Added a new enchant shield recipe to trainers that increases
resilience.
- Engineering:
Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell
the schematic for the Steam Tonk Controller in a limited supply.
Engineers can now create incredible new flying machines! Find Niobe
Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
Engineering potion injectors no longer require engineering skill to
use.
Jumper Cables XL is no longer a trinket.
Materials required to create the Steam Tonk Controller have been
reduced. To reflect the reduced requirements, the maximum skill gain
has also been reduced somewhat.
Plans for a new Field Repair Bot are rumored to belong to a select
few Gan'arg Analyzers in Blade's Edge Mountains.
Plans for a new arrow making device can be found from Sunfury Archers.
The plans for adamantite shells now create an Adamantite Shell
Machine. The machine creates 200 high quality bullets at a time,
with 5 charges per item.
The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on
Acquire so non-engineers can use them as well.
The materials required for the Field Repair Bot 74A have been
simplified.
- Fishing:
Players can now track fishing nodes. This ability is
learned from a journal sometimes found in crates obtained through
fishing.
New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes
for preparing these new fish are obtained through the daily cooking
quests.
Fishing difficulty reduced for some areas in Nagrand.
You can now fish in Ironforge again.
- Herbalism
Picking herbs will no longer cause effects on items to trigger.
Fel Blossoms are now unbound, but have an additional requirement of
275 herbalism to use.
- Jewelcrafting:
A new skyfire meta gem recipe can be obtained from the Coilskar Siren
of Shadowmoon Valley. This new meta gem increases critical strike
rating and critical strike damage with spells.
- Leatherworking:
Stylin' hats no longer require Zhevra leather.
Greatly increased the radius of the Drums of Battle, Drums of
Restoration, Drums of Speed, and Drums of War.
Increased the range at which you can gain leatherworking skill from
crafting drums.
Removed the casting time from the Drums of Battle, Drums of
Restoration, Drums of Speed, and Drums of War.
Slightly increased the radius of Drums of Panic.
Reduced the casting time of Drums of Panic and added a global
cooldown equal to the casting time.
Reduced the faction required to obtain Drums of Battle and Drums of
Panic.
Drums of Speed and Drums of Restoration are no longer world drop
recipes, and can now be obtained from the Mag'har and Kurenai faction
vendors with revered standing.
A new recipe is available from Grand Master leatherworking trainers
to create glove reinforcements, providing a substantial armor bonus.
Reinforcements are a permanent enchantment and cannot be placed with
other permanent enchantments.
New recipes are available from Grand Master leatherworking trainers
to make 20 slot quivers and ammo pouches.
New recipes are available from the Honor Hold, Thrallmar, and Lower
City quartermasters to create 24 slot quivers and ammo pouches.
A new recipe is available from Grand Master leatherworking trainers
to make a 20 slot bag to hold leatherworking supplies.
The ogres in the barrier hills are rumored to have a pattern for a
24 slot bag to hold leatherworking supplies.
- Mining
Mining will no longer cause effects on items to trigger.

Items
- All old world dungeon bosses have had their loot revisited.
Players will now find that the loot dropped inside instances will be
of Superior (blue) quality.
- Arena Relics: New relics have been added to support all talent trees
for relic users. In addition, most of the arena-system relics have
been renamed so there is a more consistent naming convention.
- Arakkoa Feather: This item can now be sold to a vendor.
- Ashtongue Talisman of Lethality: This item will no longer trigger
when the victim of your finishing move is immune to that attack.
- Ashtongue Talisman of Vision: The mana granted by this trinket has
been increased.
- Ashtongue Talisman of Vision: This item will no longer receive
multiple chances to trigger per cast of Stormstrike.
- Ashtongue Talisman of Zeal: The damage over time affect from
judgments has been adjusted so that it will work properly. It now
has a shorter duration, and is not refreshed by melee attacks.
- Ashtongue Talisman of Zeal: The damage over time effect from this
trinket is no longer refreshed by autoattacks and does not charge
mana.
- Atiesh: This item can no longer open portals in battlegrounds.
- Band of the Eternal Restorer: As this item now provides some bonus
spell damage, spell damage effects can trigger it. In addition,
healing over time effects can now trigger it when they could not
before.
- Band of Eternity will now make the correct sound when moved in a
player's inventory.
- Black Bow of the Betrayer: The triggered effect from this item will
no longer use up charges of Misdirection. In addition, the triggered
effect will no longer break crowd control effects.
- Bloodsea Brigand's Vest will now make the correct sound when moved in
a player's inventory.
- Boundless Agony can now be disenchanted.
- Cataclysm Raiment: The bonuses on this set have been adjusted.
- Cooldown removed from Noggenfogger Elixirs. The shrink effect will
no longer stack with other shrink effects.
- Cowl of Benevolence will now make the correct sound when moved in a
player's inventory.
- Crystalforge Raiment: The bonuses on this set have been adjusted.
- Darkmoon Card: Vengeance: This item will no longer trigger from
environmental damage.
- Dropped items that were rings/trinkets/one handed weapons that were
previously unique are now unique-equipped. That means that you can
have more than one of those items, but you can only have a single one
of them equipped.
- Enriched Terocone Juice: This item now properly provides mana
regeneration no matter how it is used.
- Essence of Death now drops from level 57-60 non-elite undead in the
Eastern Plaguelands.
- Eye of the Dead: As this item now provides some bonus spell damage,
spell damage effects can now consume its charges.
- Felsteel Chests: The loot from these chests has been improved.
- The Felsworn Gas Mask will now work when you put it on while mounted.
- Free Action Potion: The buff from this potion can no longer be
dispelled or taken via Spellsteal.
- Gladiator's armor pieces of like nature from various seasons will now
all meet the requirements for their shared set bonus. This means if
you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear
of the same design you will now have your 4 piece set bonus.
- Gladiator's Chain Gauntlets: The bonus damage on these gloves has
been increased from 4% to 5%.
- Grand Marshal's Dragonhide Helm: The intellect on this item was
increased slightly to match the equivalent Horde-only item.
- Hallowed Wands: These items no longer work on Druids who are
shapeshifted.
- Hallowed Wands: These wands no longer function in the Old Hillsbrad
Caverns of Time event.
- Hallow’s End Pumpkin Treats: The larger and oranger buff no longer
causes Battle Elixirs to be removed and can stack with them.
- Hand of Antu'sul: The effect that triggers from this item will no
longer cause a cooldown on Warrior's Thunderclap ability.
- Libram of Saints Departed: This relic now functions properly again.
- Lightfathom Scepter will now make the correct sound when moved in a
player's inventory.
- Lightning Capacitor: This item now has a 2.5 second cooldown on
acquiring Electrical Charges.
- Lockboxes will now display the numerical lockpicking skill required
to open them.
- Low Level Cloth Items: All agility and strength on low-level cloth
items has been replaced with other stats, usually bonus spell damage,
but also sometimes other stats beneficial to mana users.
- Merciless Gladiator's Chain Gauntlets: The bonus damage on these
gloves has been increased from 4% to 5%.
- Mr. Pinchy: This item no longer destroys itself when its charges run
out. This resolves some bugs that occurred when its final charge was
used.
- Mystical Skyfire Diamond: A cooldown has been added to this item's
effect, but the chance for it to trigger has been increased.
- Noggenfogger Elixir: Consuming this potion now has a shared 3 second
cooldown with other types of non-combat potions.
- Ogri'la Faction Vendor: This vendor now sells potions useable
anywhere for a large number of Apexis Shards.
- Ogri’la Reputation Rewards: All epic and superior quality items are
now disenchantable.
- Overseer Disguise: It is no longer possible via use of this item to
be on a mount while in Moonkin Form or Tree of Life Form.
- Pendant of the Violet Eye: This trinket will no longer fire multiple
times from a single casting of some Paladin spells.
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,
Medallion of the Alliance, and Medallion of the Horde now clear the
debuff from Judgement of Justice.
- Shadowmoon Grunts will no longer drop Black Temple quality loot.
- Shiffar's Nexus Horn: Many spells and abilities can now trigger this
item that were unable to before.
- Skyshatter Raiment: The four piece bonus is now being applied
correctly and the two piece bonus will affect the correct spells.
- Tidefury Raiment: The additional mana granted to Water Shield by this
set has been increased.
- Tome of Fiery Redemption: This item no longer can be triggered by
casting blessings.
- Totem of the Thunderhead: The additional mana granted to Water Shield
by this totem has been increased.
- Unstable Flask of the Sorcerer: This flask will now provide the bonus
to healing specified in its tooltip.
- Vambraces of Ending will now make the correct sound when moved in a
player's inventory.

Dungeons and Raids
- Players that complete the attunement quests for Tempest Keep and
Coilfang Resevoir may now choose to display a new title,
"'character name' Champion of the Naaru."
- The Requirement for Heroic Keys has been lowered to Honored.
- Elite mobs outside of pre-Burning Crusade dungeons have been changed
to non-elite.
- The level ranges of pre-Burning Crusade dungeons have been adjusted
to a narrower range.
- Meeting stone level requirements, the Looking for Group system, and
quests have been adjusted to match the new dungeon level ranges.
- Auchenai Crypts
Wandering Ghosts are now neutral to players
Summoned Ghosts now take longer to summon in.
- Auchindoun: Shadow Labyrinth
Blackheart the Inciter: This stun associated with this creature’s
charge ability will now properly be considered a stun for talents,
abilities, and items that interact with stuns.
- Black Temple
High Nethermancer Zerevor's Blizzard and Flamestrike will now last
their full duration.
- Auchindoun: Sethekk Halls
Mobs inside Sethekk Halls will now continue to award Lower City
reputation into Exalted.
The Shadow Labyrinth Key can now be looted from the Talon King's
Coffer next to Talon King Ikiss in the Sethekk Halls.
- Caverns of Time: Battle of Mount Hyjal
Increased the reputation awarded for killing Archimonde in Hyjal
Summit.
- Hellfire Citadel: Hellfire Ramparts
The Reinforced Fel Iron Chest can now only be looted by players who
are present during some portion of a successful attempt of the
Vazruden and Nazan encounter. In addition, on Heroic difficulty the
chest now contains a Badge of Justice for each player present.
- Hellfire Citadel: Magtheridon's Lair
Mind Exhaustion is not applied until Magtheridon is successfully
banished.
- Karazhan
The number of creatures that must be killed in the Karazhan Servants
Quarters area before a miniboss spawns has been reduced.
Phase hounds in Karazhan will now phase out less frequently.
Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
Karazhan Chess Event: The Dust Covered Chest can now only be looted
by players who are nearby when the event is completed successfully.
In addition, the chest now contains 2 Badges of Justice for each
player present.
Wrath of the Titans will no longer cause Shackle Undead to break.
- Tempest Keep
The Blood Elves that patrol the Tempest Bridge no longer patrol
directly into Prince Kael'thas Sunstrider's chamber.
The use of Ice Block, Divine Shield, Cloak of Shadows, and other
similar spells and abilities will no longer prematurely detonate High
Astromancer Solarian’s Wrath of the Astromancer spell.
Kael'thas
All four advisors have had their health reduced by 10%.
All of the summoned weapons have had their health reduced by 10%.
Al'ar
The ability "Meteor" has been renamed to "Dive Bomb".
Mechanar
Nethermancer Sepethrea's Frost Attack now reduces movement speed
by 25% rather than 50%.
The Mechanar: The Cache of the Legion can now only be looted by
players who are present during some portion of a successful
attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand
encounters. In addition, on Heroic difficulty Gatewatcher
Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of
Justice. Instead, the Cache of the Legion contains a Badge of
Justice for each player present.

Quests
- New random Daily Dungeon quests have been added for both the heroic
and non-heroic five-person Outland dungeons, as well as for the
5-person Caverns of Time instances. Each day both a single heroic
and a single non-heroic dungeon are randomly targeted by these
quests. The Consortium quest givers can be located in Shattrath's
Lower City
- Quest givers who have available daily quests will have a blue
exclamation point instead of a yellow one.
- Aether rays can now be wrangled earlier.
- Dustwallow Marsh
Many new quests have been added to the zone.
The Steamwheedle Cartel have just completed building the new town of
Mudsprocket in south west Dustwallow Marsh.
- Level 1-60 dungeon quests have had their experience and faction
rewards increased.
- Many elite creatures and quests in the level 1-60 experience have
been changed to accommodate solo play.
- Nutral, the flight master in Shattrath City, now has a quest for
characters who are level 70 and do not yet have a riding skill of
225. The quest will direct a character to visit the appropriate
riding instructor in Shadowmoon Valley so that the player will know
where they can purchase the skill necessary to use a flying mount.
- The icon for the Charged Crystal Focus has been changed.
- The range of the Battery Recharging Blaster used in the quest,
"Recharging the Batteries" has been increased.
- The Repolarized Magneto Sphere now only functions within the Blade's
Edge Mountains.
- Upon completion of the Ghostlands quest, "A Little Dash of
Seasoning", if a character still has the Apothecary's Poison; it will
be removed from their inventory.

User Interface
- The Auction House UI has been much improved. The useless categories
have been removed (Plate-Cloak for instance) and a number of
additional sub categories have been added. In addition, many items
have had their category changed so that they make more sense.
- The Auction house time periods have been changed. Now items can be
put up for sale for 12, 24, or 48 hours. The option to put up items
for 8 hours has been removed.
- Sorting of auction house searches has been simplified so you can only
sort by one column, and automatic sub-sorts have been created for
those columns to be as useful as possible. In addition, sorting is
now done on the server so as you page thru results, items will appear
to be sorted across the entire results instead of just the page
you’re looking at.
- The Battle Map has been renamed to the Zone Map and can be turned on
for any zone rather than just PvP objective zones. There is now a
drop down in the world map screen that allows you to choose when the
zone map should display.
- Items that have cooldowns will now display the base cooldown time in
the item tooltip.
- All players now have a tracking bubble on their minimap. From that
menu you can select a specific type of vendor or npc to look for or
you can select a specific tracking type if your character has
tracking. Yes this means that hunters can take all of those tracking
buttons off of their action bars.
- Game objects that you can interact with will now sparkle and
display their name over the object to make them more obvious.
- Questgiving objects will now display an exclamation point above them
when they have a quest for you. Quest completion objects will
display a question mark.
- Items with Metagems in them will now display the gems required to
activate the metagem and whether those requirements have been met on
the item tooltip.
- When you take damage and have a full screen UI up, the edges of the
screen will flash red so you know you are under attack.
- Inspect distance has been increased to 30 yards.
- When you inspect another player, you can now see their talent choices
as well as their equipment.
- There are now options for displaying health and mana values on your
health/mana bars for you/your party/your target and to display that
information either as percentages or as numbers.
- When you are possessing a target (Priest Mind Control, Eyes of the
Beast, using a Steam Tonk, etc), you now get their action bar as your
primary action bar rather than having a mini action bar above your
normal action bar.
- The Mind Control and Possession action bar has been revamped.
- You can now send up to 12 items in a single mail message.
- When you have an outgoing mail open, you can right-click on items to
attach them to that outgoing mail.
- When you have a trade window open, you can right-click an item to
move it to the trade window.
- When you have unopened mail, you can mouse over the recent mail icon
and get the name of the people who most recently sent you the mail.
- When you speak with an NPC with a single function (Banker, Flight
Master, Etc) and who has no other gossip options or quests you will
go straight to their functional pane rather than to the gossip pane.
Most importantly this means that clicking on a flight master will
bring up the flight path map directly rather than the gossip pane
with the option to bring up the flight path map.
- Quests that are much below your level will now have the tag
(Low Level) in the gossip pane attached to the quest. This will
make it easier to tell which quest to accept when a quest giver has
both low and high level quests.
- You can now set the loot threshold (/threshold) with a word as well
as the loot threshold number for an instance-
/threshold Epic- also sets the party loot threshold to Epic items or
better quality
/threshold Rare-sets the party loot threshold to Rare items or better
quality
- Corpses that belong to someone in your party, but that you cannot
loot will say in the corpse mouseover who has loot rights on that
corpse. This will help skinners who want to know who to talk to in
order to skin their corpse, as well as master looters when special
loot drops on a normal monster. Everyone will then see that there is
a monster that the master looter has loot rights on.
- When an item drops that you cannot loot due to uniqueness or other
factor, you will get a chat message letting you know what the item
was that you passed rolling on.
- If a player is looting a corpse and there are one or more items on it
that player cannot loot, the player will still be able to see those
items (although not able to loot them). This only is for green or
better quality items. The cases this should affect are for the
profession recipes that only a player of that profession can loot or
when master looter is on and there is a threshold or better item on
the corpse.
- The raid panes that have been pulled out into the gamefield should
save their option settings between sessions now.
- When raid bosses send an important message to the center of your
screen it will be larger and have an effect that makes it more
noticeable.
- The raid warning command now appears in a larger font in the center
screen and grows and shrinks slightly when it